This was done during the tutorial classes covering the basics of baking light maps in Unreal Engine 4. The process begins with the unwrapping a secondary UV channel for the model sets provided.From what we learned this is required for the baking to work and also Unreal 4 has the option that does the same thing automatically when importing the models however this is not recommended due to poor results. Other than that, we also learned about Unreal 4's lack of area light and there is an improvised alternative that can achieve with similar results.