Design Process
I decided that I went with a post modernism style of architecture based on how it can be done with a freestyle approach and more emphasis on curvature. For this design I started out with the structure that resembles a "french bread/croissant" while thinking about something creative that can be done semi dome-like structure. However as I went with making it, there were difficulties with using Maya's loth with horizontal curves. in the end I decided to switch to a "tidal wave-like" design. the windows are made by extruding the polygons inside the wave except for the 2 rows on top which I extruded that portion differently to break up the repetition. Made a few adjustments here and there last minute as I discovered some curved areas looked off before I exported the mesh and sent to Unreal editor for screenshots.
I decided that I went with a post modernism style of architecture based on how it can be done with a freestyle approach and more emphasis on curvature. For this design I started out with the structure that resembles a "french bread/croissant" while thinking about something creative that can be done semi dome-like structure. However as I went with making it, there were difficulties with using Maya's loth with horizontal curves. in the end I decided to switch to a "tidal wave-like" design. the windows are made by extruding the polygons inside the wave except for the 2 rows on top which I extruded that portion differently to break up the repetition. Made a few adjustments here and there last minute as I discovered some curved areas looked off before I exported the mesh and sent to Unreal editor for screenshots.