Racing games are a particular genre in video games that don't seem to evolve much. Almost every games in the genre are practically the same, you drive a car in a race track and be the first to reach the finish line. However its niche nature made it easier to find titles that stand out from the rest whether if its mixture of other popular genre like Grand Theft Auto with its third-person action or a game recognized for its particular key feature like the Need for Speed series.
This discussion will focus on 2 games in the series namely 2006's Carbon and 2015's Need of Speed. These games in particular are well known for a number of things from the police chases and the wide array of customization. But we're here to talk about the game's third-person camera. So what is so special about it? It appears that in later games, there certain things added to the game's camera that immerse the player with that sense of speed as if you are moving faster than an average car.
Carbon's drift mode stands out from the other game modes in the game with its unique camera system that brought out a stylish intense feedback conveyed to the player in a over-exaggerated fashion. The camera is intentionally delayed to emphasize the sharps turns and hairpin drifts performed. It also introduced one drawback that it obscures with the players vision from incoming hazards. The faster you go, the more your camera becomes more erratic causing the car to go off center. Small effects have been are added to increase the immersion of speed like slight camera shakes for turbulence.
These elements come together in the game's canyon drift where unlike the regular mode, increases the stakes with the risk of hitting the guard rail and fall off the cliff. An interesting aspect about canyon drifts is that when combined with the unique camera, causes a swaying effect in the players vision giving it a roller-coaster like experience. Its quite a shame Carbon is a sub-par entry in the series compared to its predecessor. The Drift camera system alone was a stand out feature for an arcade racer.
Several years later Need for Speed 2015 emerges going back to the roots of the Underground series which Carbon is a part of. Once again, this latest entry brought its own unique drifting camera system taking it even further. This time performing drifts makes the camera tilt and gets up close the rear wheel. Others may find this annoying but for some this stylish attempt at drift presentation added another exhilarating aspect on the intense races the series is known for.
Need for speed was never meant to be realistic in its depiction of street racing but moments made the drift camera in these 2 games provided the sense of power fantasy in a niche genre about cars.
This discussion will focus on 2 games in the series namely 2006's Carbon and 2015's Need of Speed. These games in particular are well known for a number of things from the police chases and the wide array of customization. But we're here to talk about the game's third-person camera. So what is so special about it? It appears that in later games, there certain things added to the game's camera that immerse the player with that sense of speed as if you are moving faster than an average car.
Carbon's drift mode stands out from the other game modes in the game with its unique camera system that brought out a stylish intense feedback conveyed to the player in a over-exaggerated fashion. The camera is intentionally delayed to emphasize the sharps turns and hairpin drifts performed. It also introduced one drawback that it obscures with the players vision from incoming hazards. The faster you go, the more your camera becomes more erratic causing the car to go off center. Small effects have been are added to increase the immersion of speed like slight camera shakes for turbulence.
These elements come together in the game's canyon drift where unlike the regular mode, increases the stakes with the risk of hitting the guard rail and fall off the cliff. An interesting aspect about canyon drifts is that when combined with the unique camera, causes a swaying effect in the players vision giving it a roller-coaster like experience. Its quite a shame Carbon is a sub-par entry in the series compared to its predecessor. The Drift camera system alone was a stand out feature for an arcade racer.
Several years later Need for Speed 2015 emerges going back to the roots of the Underground series which Carbon is a part of. Once again, this latest entry brought its own unique drifting camera system taking it even further. This time performing drifts makes the camera tilt and gets up close the rear wheel. Others may find this annoying but for some this stylish attempt at drift presentation added another exhilarating aspect on the intense races the series is known for.
Need for speed was never meant to be realistic in its depiction of street racing but moments made the drift camera in these 2 games provided the sense of power fantasy in a niche genre about cars.